Open prideout opened 5 years ago
This issue has not been commented on in 4 years. Is it still of concern @prideout in the Sample-Assets repo? If so, it will be transferred; otherwise, closed by 27 November. No response results in closing this issue.
I think we would all agree that any sample mesh whose index count == vertex count is a poor exemplar for glTF. Maybe just remove it from the repo, or run it through gltf-transform
?
With glTF Transform v3.9 this can, if desired, be detected and fixed:
gltf-transform prune in.glb out.glb --keep-indices false
I'll most likely turn the --keep-indices
flag on by default in v4.
The fix should happen in the new repo.
Several models (like Suzanne) have their index count == vertex count and therefore have redundant index buffers.
This is a visualization of Suzanne's tangent vectors:![59386035-93368280-8d1a-11e9-8218-8791cb10000f](https://user-images.githubusercontent.com/1288904/59452008-ac463e80-8dc1-11e9-96d6-34f0f631a9f0.png)