Closed bhouston closed 11 months ago
We noticed this as we are adding Blender Cycles and Chaos V-Ray to @elalish's Model Viewer fidelity test suite:
We have some test models in the new glTF Sample Assets repo, which is meant to replace glTF Sample Models (once we get the kinks worked out).
I guess we could add a unit test example that uses a texture to represent specific iridescence thicknesses.
Amazing as usual @echadwick-artist ! Duplicate repos are confusing. :)
@bhouston : Is this issue complete with these models in the repo?
There are others too.
If there are no responses to this comment by 27 Nov, it will be closed.
No responses by cutoff date - closing.
I notice that the current iridescence feature is implemented inconsistently in a lot of renderers. Basically the colors differ in each renderer. I wonder if that is in part because we do not have clear test files for iridescence.
Basically a test that isolates iridescence and looks at it across its parameter space so that people can easily validate their implementations.
It may be nice to have a test file for iridescence that has different thickness (min, max) in a row each on say a block with a varying thickness texture. Then people can compare the behavior under different conditions to ensure proper behavior.
cc: @echadwick-artist