Closed vorg closed 5 years ago
@bghgary Does BabylonJS support HDR in any form?
Yes. All the environment maps are HDR, for example.
@moneimne or @snagy Do either of you have some bandwidth to look into implementing this?
@emackey I don't have any time soon; I'm going to be prioritizing some cleanup and maintenance of the existing stuff over enhancements.
OK. There doesn't seem to be a standard way of doing HDR environments in WebGL, unfortunately. BabylonJS looks like they invented their own *.babylon.hdr
file format for this purpose, but we can't reuse that here.
For HDR in WebGL 1.0, see http://webglinsights.github.io/downloads/WebGL-Insights-Chapter-16.pdf
Works now with the new glTF 2.0 sample viewer.
The currently used LDR envmap is very overexposed and doesn't do the justice to show the power of the PBR workflow. Has there been consideration to implement full HDR Probes (Radiance) file format parsing or RGBM encoding?