From certain distance and/or angles a model with KTX textures look blocky.
This is not due to compression artefacts since the model looks good in some other viewer for instance
KTX textures are a mix of UASTC/ETC1S and are compressed using high quality.
Mid section looking blocky - perhaps no anisotropic filtering and issues with mip-levels and/or texture filtering?
The same model from a distance shows more blockiness - looks like filtering is not turned on and/or a mip-level problem.
From certain distance and/or angles a model with KTX textures look blocky. This is not due to compression artefacts since the model looks good in some other viewer for instance
KTX textures are a mix of UASTC/ETC1S and are compressed using high quality.
Mid section looking blocky - perhaps no anisotropic filtering and issues with mip-levels and/or texture filtering?
The same model from a distance shows more blockiness - looks like filtering is not turned on and/or a mip-level problem.
KTX model used: https://github.com/KhronosGroup/glTF-Sample-Models/tree/stained-glass-lamp-ktx-highquality