KhronosGroup / glTF-Sample-Viewer

Physically-Based Rendering in glTF 2.0 using WebGL
Apache License 2.0
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Wrong computation of triangle count #501

Closed abasilak closed 6 months ago

abasilak commented 7 months ago

https://github.khronos.org/glTF-Sample-Viewer-Release/ Model = DamageHelmet, ABeautifulGame, and others

Advanced Controls -> Triangle Count = 0

image

Thanks for looking into this! Andreas