Normal maps seem to be rendering incorrectly in the sample viewer.
NormalTangentTest
I noticed this when testing a new model for the glTF Sample Assets repo, which is made to test the rendering of normal maps which have been baked from high-resolution geometry into the UVs of lower-resolutions geometry:
https://github.com/KhronosGroup/glTF-Sample-Assets/pull/88
The three cubes in the middle should be lit similarly to the cube at the top, but they are not.
Normal maps seem to be rendering incorrectly in the sample viewer.
NormalTangentTest
I noticed this when testing a new model for the glTF Sample Assets repo, which is made to test the rendering of normal maps which have been baked from high-resolution geometry into the UVs of lower-resolutions geometry: https://github.com/KhronosGroup/glTF-Sample-Assets/pull/88
The three cubes in the middle should be lit similarly to the cube at the top, but they are not.
Compare with how it is rendered in the Babylon.js Sandbox: https://sandbox.babylonjs.com/
See also the ground-truth renderer Dassault Systèmes Enterprise PBR Pathtracer: https://dassaultsystemes-technology.github.io/dspbr-pt/