KhronosGroup / glTF-Sample-Viewer

Physically-Based Rendering in glTF 2.0 using WebGL
Apache License 2.0
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typo in pbr.frag #523

Closed dancingtea closed 3 months ago

dancingtea commented 4 months ago

In line 230,

// BDTF
#ifdef MATERIAL_TRANSMISSION
// If the light ray travels through the geometry, use the point it exits the geometry again.

Should be BTDF (Bidirectional Transmittance Distribution Function)

UX3D-kanzler commented 3 months ago

Yes, you are right. Thanks for notifying