Closed emackey closed 2 months ago
Side-by-side comparison of the "welcome screen", the first thing a user sees when arriving at the Khronos glTF Sample Viewer. Left, the model with none/clamped tonemapping in the rainbow-like footprint court. Right, the same model with natural outdoor lighting from Cannon Exterior, using the new PBR neutral tone mapping.
Left, the "None" (linear / clamped to white) tone mapping. Right, the new PBR neutral tone mapping. Both with the "Studio Neutral" IBL and same exposure settings. A deeper black is visible in the lower-right, and generally richer colors are visible throughout the right side. On the left, some of the clamping artifacts that Emmett discussed are visible, such as a purple tone being introduced on the left side of the top row.
I noticed that my new choice of default HDR, "Cannon Exterior," apparently lives on a branch of Environments that's not merged into main and doesn't appear to have a PR. But the commit suggests the HDR came from 3D Commerce cert, is this true? Should it and the others get merged to main in that environments repo?
This is the low resolution branch for all HDRs which we need to reduce hosting storage (github pages has a 1gb limit) and loading times. Having this in a separat branch is easier than having both versions in the main branch and only downloading the low-res versions. But this deployment process can also be improved in the future e.g. by directly linking to the files on github instead of using git submodules.
Thanks!
Based on a presentation that @elalish gave to PBR TSG today, along with his corresponding tone mapping blog post, here is an implementation of the new tone mapper. This PR does a few things:
footprint_court
toCannon_Exterior
, for more natural colors and better contrastAPI.md
picking up some fixes from a prior PR (sorry @abwood I forgot API.md was autogenerated)