Debug views of extensions with one factor property now display this factor correctly.
For metallic roughness and specular other extensions on the same material can have an effect on their debug view. Separating this in the shader would be difficult.
One could add a feature in the future to automatically disable all other material extensions if a debug view of an extension is selected. Currently this can be done manually via the UI.
Fixes #507
Debug views of extensions with one factor property now display this factor correctly. For metallic roughness and specular other extensions on the same material can have an effect on their debug view. Separating this in the shader would be difficult. One could add a feature in the future to automatically disable all other material extensions if a debug view of an extension is selected. Currently this can be done manually via the UI.