Closed elrnv closed 1 year ago
When validating a GLTF file with a sparse accessor that intentionally omits a bufferView, the spec permits this, however the validator complains:
A sample file can be found here: https://github.com/elrnv/gltfgen/raw/master/assets/tet_and_tri_expected.glb
Moved issue from: https://github.com/AnalyticalGraphicsInc/gltf-vscode/issues/249
Since there is no buffer view, byteOffset must not be defined.
byteOffset
When validating a GLTF file with a sparse accessor that intentionally omits a bufferView, the spec permits this, however the validator complains:
A sample file can be found here: https://github.com/elrnv/gltfgen/raw/master/assets/tet_and_tri_expected.glb
Moved issue from: https://github.com/AnalyticalGraphicsInc/gltf-vscode/issues/249