KhronosGroup / glTF-Validator

Tool to validate glTF assets.
Apache License 2.0
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Using TEXCOORD_0 or COLOR_0 as morph targets results in MESH_PRIMITIVE_INVALID_ATTRIBUTE error #213

Closed UX3D-haertl closed 3 months ago

UX3D-haertl commented 5 months ago

The spec specifically allows morphing of texcoord and color attributes. Link It is also supported by sample viewer. The description in mesh.primitive.schema.json is misleading. I will also raise an issue about it in the glTF repo.

stephomi commented 4 months ago

+1 many people are still using the validator. Made a PR a while ago but it wasn't accepted https://github.com/KhronosGroup/glTF-Validator/pull/193