Closed lexaknyazev closed 4 weeks ago
@emackey Updated the README with these steps and other useful information.
Published to NPM: https://www.npmjs.com/package/gltf-validator
/cc @donmccurdy @bghgary @elalish
The live drag-n-drop tool has been updated.
Thanks! Updates for glTF Transform:
2.0.0-dev.3.10
New Features
Added support for
KHR_materials_anisotropy
extension.KHR_MATERIALS_ANISOTROPY_ANISOTROPY_TEXTURE_TEXCOORD
validation warning.Added support for
KHR_materials_dispersion
extension.KHR_MATERIALS_DISPERSION_NO_VOLUME
validation warning.Added new tangent space validations:
MESH_PRIMITIVE_NO_TANGENT_SPACE
validation error andMESH_PRIMITIVE_GENERATED_TANGENT_SPACE
validation warning.Added new
KHR_MATERIALS_CLEARCOAT_CLEARCOAT_NORMAL_TEXTURE_TEXCOORD
validation warning.Added partial support for the
KHR_animation_pointer
extension.KHR_ANIMATION_POINTER_ANIMATION_CHANNEL_TARGET_NODE
andKHR_ANIMATION_POINTER_ANIMATION_CHANNEL_TARGET_PATH
validation errors.INCOMPLETE_EXTENSION_SUPPORT
validation info.Web version now supports external resources in directories.
Changes
Removed
UNRESERVED_EXTENSION_PREFIX
validation warning.Removed
KHR_MATERIALS_IRIDESCENCE_THICKNESS_RANGE_INVALID
validation error following the spec update.Bugfixes
Fixed incorrect errors when an indexed attribute, e.g.,
COLOR_0
, is used in morph targets (#178, #213).Fixed incorrect errors in the Web version when an asset contains non-relative URIs (#229).
Fixed crash when skin weights data is missing (#196).
Integration updates
The
validateBytes
JS API function now supports aformat
validation option to bypass format detection and force GLB or glTF JSON explicitly.Added an option to ignore all validation issues except those passed explicitly; supported in both JS API and YAML config file.