KhronosGroup / glTF

glTF – Runtime 3D Asset Delivery
Other
7.13k stars 1.14k forks source link

3dsMax Exporter #1053

Closed tomspilman closed 7 years ago

tomspilman commented 7 years ago

I would be best if there was a native 3dsMax Exporter which supported glTF2. Conversions from Collada or FBX are starting from already flawed data.

pjcozzi commented 7 years ago

For sure, we all agree here!

All tool updates will be added here: https://github.com/KhronosGroup/glTF/#gltf-tools

pjcozzi commented 7 years ago

Closing as now duplicate with #1077.

emackey commented 6 years ago

Issue #1077 became Maya-specific, but it looks like the BabylonJS plugin for 3DS Max can export glTF. I haven't tried it as I'm not a Max user, but it's linked from the glTF tools section:

http://doc.babylonjs.com/resources/3dsmax_to_gltf

donmccurdy commented 6 years ago

https://github.com/facebookincubator/FBX2glTF would be another good option, recently added.

zellski commented 6 years ago

Native export is clearly the desired situation — but meanwhile I’m always interested in hearing which forms of content fails to export accurately to FBX for translation.

donmccurdy commented 6 years ago

Yeah, FWIW three.js recently dropped its native 3DS Max exporter. It hadn’t been maintained much and wasn’t as reliable as using FBX exports. Would be great to hear results if anyone has been using the BabylonJS plugin or FBX2glTF with Max, agreed.

eobet commented 6 years ago

This is closed, but I see no official resolution.

Will there be one?

Also, an important issue for us is Vray material support/conversion, but perhaps that burden lies with Chaos Group?

donmccurdy commented 6 years ago

There is one built by the BabylonJS team, with feature support listed at https://github.com/KhronosGroup/glTF/issues/1271 — If you feel that it's lacking important features, or are having issues, that would be helpful feedback. 🙂

alexkowel commented 5 years ago

Verge3D comes with a well-maintained glTF 2.0 exporter for 3ds Max. You can download it here.