Closed pjcozzi closed 2 years ago
via @CentaurMare
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glTF 1.0 and Binary glTF. Would be great for them to consider glTF 2.0.
CC @toji
Built on Cesium, needs to update to Cesium 1.36+ to support glTF 2.0
via @pierotofy
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glTF 1.0?
via @kainino0x
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If someone is willing to help post content here, we could promote this more widely. Please chime in here if you can help.
Would be fantastic, in case no one volunteers, if Khronos could at least secure financing to provide export plugins for Autodesk software..
via @nopjia
@reduz for sure, I agree!!!
@pjcozzi https://www.virtualgis.io/gltfviewer/ is now updated to use Cesium 1.36, which supports glTF 2.0. Thanks!
@pierotofy great, feel free to open a pull request to add it to the master list.
via @tonihele
I'm still waiting on the Sketchup Extension Warehouse team to approve my glTF exporter and glTF importer for Sketchup. The issue has been its their summer vacation. (Crazy people taking their summer vacation in winter! ;) Meanwhile I've added support for 8-bit indices, something I missed earlier - which really helps bring the file size down in some cases.
via @nbouayad
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@vpenades
My Sketchup extensions for glTF import and export are now published in the Sketchup Extension Warehouse.
http://extensions.sketchup.com/en/content/gltf-exporter http://extensions.sketchup.com/en/content/gltf-import
Exporter Limitations: Exports polygon meshes as triangles (primitive-mode 4), no lines, triangle strips or triangle fans. Choice of embedded glTF, binary glTF, and Microsoft-Compatible binary glTF for exporting to Paint3D.
Importer Limitations: Will not handle 8 or 16 bit normalized UVs (only floats). Only primitive mode 4 triangles will be imported. The importer is very slow, (so please be patient) as it is written in Ruby and the ruby API for Sketchup is fairly limited when it comes to importing geometry. I may need to start on a C++ version of the importer, but this should do for now.
I don't know how to 'pull request to update the master list' so please help me out.
Awesome news, congrats @CentaurMare! Added to the master list in #1076.
What's next for you with glTF? 😄
What's next for me with glTF?
I will be monitoring the import and export extensions for a while, fixing bugs (already one has been discovered, I'm not setting transparency properly during import), and maybe adding support for importing and exporting lines.
https://forums.sketchup.com/t/gltf-import-and-export-webgl-paint3d/50128
My next big glTF project will probably be a re-write of the Importer from ruby code into C++ code to help speed things along, as I don't think waiting hours for a model to import into Sketchup is going to do much to encourage Sketchup users to adopt the file format! The speed issue isn't due to Ruby or my poor code, but is related to the API presented to ruby from Sketchup. Well, that is my excuse anyway.
@CentaurMare cool stuff, thanks for sharing! C++ port sounds super important for adoptions.
@fernandojsg really fantastic article, thanks for sharing! I added it to the list of glTF articles in #1084. Please keep us posted on your work!
https://github.com/KhronosGroup/glTF-Blender-Exporter/issues/39#issuecomment-326976200
@UX3D-nopper when ready, feel free to open a pull request to add this to the tools list in this repo's README.md
@lexaknyazev @bwasty any potential collaboration opportunities here around https://github.com/KhronosGroup/glTF-Validator?
This issue is for tracking late-breaking glTF ecosystem projects that haven't yet made it to the master list in this repo's README.md.
To contribute, feel free to chime in here with projects you are aware of / working on, and open pull requests to update the master list.
(The checkboxes are used to keep track of when something is added to the master list).
(Everything is glTF 2.0 unless otherwise noted).