KhronosGroup / glTF

glTF – Runtime 3D Asset Delivery
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Late-breaking glTF projects #1058

Closed pjcozzi closed 2 years ago

pjcozzi commented 7 years ago

This issue is for tracking late-breaking glTF ecosystem projects that haven't yet made it to the master list in this repo's README.md.

To contribute, feel free to chime in here with projects you are aware of / working on, and open pull requests to update the master list.

(The checkboxes are used to keep track of when something is added to the master list).

(Everything is glTF 2.0 unless otherwise noted).

pjcozzi commented 7 years ago

via @CentaurMare

pjcozzi commented 7 years ago

via @keveleigh

pjcozzi commented 7 years ago
pjcozzi commented 7 years ago

via @warrenm

pjcozzi commented 7 years ago
pjcozzi commented 7 years ago

via @ksons

pjcozzi commented 7 years ago

via @reduz

pjcozzi commented 7 years ago

via @recp

pjcozzi commented 7 years ago

via @KageKirin

pjcozzi commented 7 years ago

via @risq

pjcozzi commented 7 years ago

glTF 1.0 and Binary glTF. Would be great for them to consider glTF 2.0.

CC @toji

pjcozzi commented 7 years ago

Built on Cesium, needs to update to Cesium 1.36+ to support glTF 2.0

via @pierotofy

pjcozzi commented 7 years ago

via @cvan

pjcozzi commented 7 years ago

via @mikolalysenko

pjcozzi commented 7 years ago

glTF 1.0?

pjcozzi commented 7 years ago

via @kainino0x

pjcozzi commented 7 years ago

via @xelatihy

pjcozzi commented 7 years ago

If someone is willing to help post content here, we could promote this more widely. Please chime in here if you can help.

reduz commented 7 years ago

Would be fantastic, in case no one volunteers, if Khronos could at least secure financing to provide export plugins for Autodesk software..

pjcozzi commented 7 years ago

via @nopjia

pjcozzi commented 7 years ago

@reduz for sure, I agree!!!

pierotofy commented 7 years ago

@pjcozzi https://www.virtualgis.io/gltfviewer/ is now updated to use Cesium 1.36, which supports glTF 2.0. Thanks!

pjcozzi commented 7 years ago

@pierotofy great, feel free to open a pull request to add it to the master list.

pjcozzi commented 7 years ago
pjcozzi commented 7 years ago

via @tonihele

CentaurMare commented 7 years ago

I'm still waiting on the Sketchup Extension Warehouse team to approve my glTF exporter and glTF importer for Sketchup. The issue has been its their summer vacation. (Crazy people taking their summer vacation in winter! ;) Meanwhile I've added support for 8-bit indices, something I missed earlier - which really helps bring the file size down in some cases.

pjcozzi commented 7 years ago

via @nbouayad

pjcozzi commented 7 years ago

via @fernandojsg @mrdoob

pjcozzi commented 7 years ago

via @xelatihy

pjcozzi commented 7 years ago
pjcozzi commented 7 years ago

@vpenades

CentaurMare commented 7 years ago

My Sketchup extensions for glTF import and export are now published in the Sketchup Extension Warehouse.

http://extensions.sketchup.com/en/content/gltf-exporter http://extensions.sketchup.com/en/content/gltf-import

Exporter Limitations: Exports polygon meshes as triangles (primitive-mode 4), no lines, triangle strips or triangle fans. Choice of embedded glTF, binary glTF, and Microsoft-Compatible binary glTF for exporting to Paint3D.

Importer Limitations: Will not handle 8 or 16 bit normalized UVs (only floats). Only primitive mode 4 triangles will be imported. The importer is very slow, (so please be patient) as it is written in Ruby and the ruby API for Sketchup is fairly limited when it comes to importing geometry. I may need to start on a C++ version of the importer, but this should do for now.

I don't know how to 'pull request to update the master list' so please help me out.

pjcozzi commented 7 years ago

Awesome news, congrats @CentaurMare! Added to the master list in #1076.

What's next for you with glTF? 😄

CentaurMare commented 7 years ago

What's next for me with glTF?

I will be monitoring the import and export extensions for a while, fixing bugs (already one has been discovered, I'm not setting transparency properly during import), and maybe adding support for importing and exporting lines.

https://forums.sketchup.com/t/gltf-import-and-export-webgl-paint3d/50128

My next big glTF project will probably be a re-write of the Importer from ruby code into C++ code to help speed things along, as I don't think waiting hours for a model to import into Sketchup is going to do much to encourage Sketchup users to adopt the file format! The speed issue isn't due to Ruby or my poor code, but is related to the API presented to ruby from Sketchup. Well, that is my excuse anyway.

pjcozzi commented 7 years ago

@CentaurMare cool stuff, thanks for sharing! C++ port sounds super important for adoptions.

pjcozzi commented 7 years ago
pjcozzi commented 7 years ago
fernandojsg commented 7 years ago
pjcozzi commented 7 years ago

@fernandojsg really fantastic article, thanks for sharing! I added it to the list of glTF articles in #1084. Please keep us posted on your work!

pjcozzi commented 7 years ago
pjcozzi commented 7 years ago

https://twitter.com/jonathansty/status/904850392705589248

pjcozzi commented 7 years ago

https://github.com/KhronosGroup/glTF-Blender-Exporter/issues/39#issuecomment-326976200

pjcozzi commented 7 years ago

https://twitter.com/c4gio/status/907267375392624641

pjcozzi commented 7 years ago

https://twitter.com/inkthorne/status/906944549704015873

pjcozzi commented 6 years ago
pjcozzi commented 6 years ago
pjcozzi commented 6 years ago

@UX3D-nopper when ready, feel free to open a pull request to add this to the tools list in this repo's README.md

pjcozzi commented 6 years ago

@lexaknyazev @bwasty any potential collaboration opportunities here around https://github.com/KhronosGroup/glTF-Validator?

pjcozzi commented 6 years ago
pjcozzi commented 6 years ago