Open helviett opened 10 months ago
See https://github.com/KhronosGroup/glTF/issues/1640 And https://github.com/KhronosGroup/glTF/pull/2139 And https://github.com/KhronosGroup/glTF/issues/2149
We're in the process of trying to find a better wording/image. So even though this is a duplicate, we could as well leave this issue open for now...
@helviett There is a bit of confusion with the wording because of the mixing of directions and sides (forward vs front and back vs rear).
In OpenGL, cameras face -Z. By convention, it is common for objects to face towards the camera (so they face +Z). In GLTF, this convention is codified as part of the standard. Meaning:
Spec says:
Should it be +X as right?