Open AmbiguousX opened 2 months ago
There is https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Vendor/MPEG_texture_video
Then, there are two parts:
okay, ill just use my make shift way then. Do you know how I can set the initial camera value in blender or if there is a program that lets me do this?
Thank you
That's fairly unrelated to glTF itself now. Yes, there's a Python interface for Blender, and you can do something like
import bpy
...
camera_object = bpy.context.scene.camera
camera_object.location = ....
camera_object.rotation_euler = ...
but you'll have to sort the details out on your own (unless someone is willing to provide free Blender support in an issue report of the repository of a file format specification ...)
put a sequency of images as textures into the file format so i dont gotta use slightly offset planes for it, it works but id rather not script this stuff myself in blender. thanks for making this dope file format though. works amazing