KhronosGroup / glTF

glTF – Runtime 3D Asset Delivery
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Framebuffer light intensity mapping extension - draft spec #2391

Open rsahlin opened 1 month ago

rsahlin commented 1 month ago

One way of declaring an extension that will provide a light scale factor to be used in shading to produce valid display output. This is done by way of declaring that the output is some sort of framebuffer. This is NOT a physical camera extension that defines aperture, shutter or ISO (exposure)