Open ubitux opened 1 year ago
Note that you can get windows builds of glslangValidator as part of the LunarG Vulkan SDK, available at https://vulkan.lunarg.com/.
Note that you can get windows builds of glslangValidator as part of the LunarG Vulkan SDK, available at https://vulkan.lunarg.com/.
Thanks, unfortunately we're relying on the libraries for compiling the shaders.
Note that you can get windows builds of glslangValidator as part of the LunarG Vulkan SDK, available at https://vulkan.lunarg.com/.
The glslang build of the Vulkan SDK does not provide the C API nor the build_info.h header (useful for detecting the version of glslang). This prevents us from using it unfortunately.
While the provided
main-tot
builds could be considered useful for end users, they are not practical in the context of continuous integration which depends on deterministic builds (where dependencies such asglslang
need to be frozen). This is particularly troublesome on Windows because there is no distribution of glslang available anywhere, making any CI setup a huge pain (forced to compile glslang at every run, which is extremely slow).Is it possible to extend the CI builds to provide them for releases as well? They only need to be built once.
Note: our workaround is to currently rely on
master-tot
because it's stable (as it's not updated anymore since the move tomain-tot
), but that's going to be severely outdated as time passes.