Open RozeFound opened 3 months ago
Somehow it generates this error
error: [VUID-StandaloneSpirv-Flat-04744] Fragment OpEntryPoint operand 22 with Input interfaces with integer or float type must have a Flat decoration for Entry Point id 4. %gl_VertexIndex = OpVariable %_ptr_Input_int Input
#version 450 precision highp float; in vec2 fragTexCoord; uniform sampler2D texSampler; out vec4 diffuseColor; void main() { diffuseColor = texture(texSampler, fragTexCoord); }
; SPIR-V ; Version: 1.6 ; Generator: Khronos Glslang Reference Front End; 11 ; Bound: 24 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %diffuseColor %texSampler %fragTexCoord %gl_VertexIndex %gl_InstanceIndex OpExecutionMode %main OriginUpperLeft OpSource GLSL 450 OpName %main "main" OpName %diffuseColor "diffuseColor" OpName %texSampler "texSampler" OpName %fragTexCoord "fragTexCoord" OpName %gl_VertexIndex "gl_VertexIndex" OpName %gl_InstanceIndex "gl_InstanceIndex" OpDecorate %diffuseColor Location 0 OpDecorate %texSampler DescriptorSet 0 OpDecorate %texSampler Binding 1 OpDecorate %fragTexCoord Location 0 OpDecorate %gl_VertexIndex BuiltIn VertexIndex OpDecorate %gl_InstanceIndex BuiltIn InstanceIndex %void = OpTypeVoid %3 = OpTypeFunction %void %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %diffuseColor = OpVariable %_ptr_Output_v4float Output %10 = OpTypeImage %float 2D 0 0 0 1 Unknown %11 = OpTypeSampledImage %10 %_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11 %texSampler = OpVariable %_ptr_UniformConstant_11 UniformConstant %v2float = OpTypeVector %float 2 %_ptr_Input_v2float = OpTypePointer Input %v2float %fragTexCoord = OpVariable %_ptr_Input_v2float Input %int = OpTypeInt 32 1 %_ptr_Input_int = OpTypePointer Input %int %gl_VertexIndex = OpVariable %_ptr_Input_int Input %gl_InstanceIndex = OpVariable %_ptr_Input_int Input %main = OpFunction %void None %3 %5 = OpLabel %14 = OpLoad %11 %texSampler %18 = OpLoad %v2float %fragTexCoord %19 = OpImageSampleImplicitLod %v4float %14 %18 OpStore %diffuseColor %19 OpReturn OpFunctionEnd
Somehow it generates this error
Fragment Shader
Assembly generated