I can't find a way to make glslang warn when a variable is used uninitialized in a shader. Such trivially detectable bugs cause very complex shader misbehavior, and I just lost another two days hunting one down. I'm happy to fund a glslang expert to add this feature, please get in touch with a price estimate ;-)
Dear all,
I can't find a way to make glslang warn when a variable is used uninitialized in a shader. Such trivially detectable bugs cause very complex shader misbehavior, and I just lost another two days hunting one down. I'm happy to fund a glslang expert to add this feature, please get in touch with a price estimate ;-)
Best regards, Elmar