KiameV / final-fantasy-vi-save-editor

Supports the editing of Final Fantasy 6 Pixel Remaster and Super NES saves.
MIT License
34 stars 7 forks source link

Bestiary Editor/Fixer #8

Closed MysticalOS closed 2 years ago

MysticalOS commented 2 years ago

If you are like me and missed something that is not encounterable again, it'd be nice to be able to manually add the missed enemy to bestiary. Fortunately you can kind of do that with veldt encounter flagging. Just flag the enemy you need and unflag the ones you don't then go to veldt and encounter it, But it'd still be cool to not do it in a way that doesn't make one have to kinda hose the actual encounters they had flagged on veldt.

Great tool btw, it's been fun to replay a classic on pixel remaster but it's also kinda game I've 100% so many times, I just kinda want to goof off with it this time (ie enjoy it and not be obsessed over esper level up management and other tediums that I've done enough times in my life already). :)

KiameV commented 2 years ago

Yeah I hear you. Encounter flags don't appear to be in the save files though. It might be in one of the other files in the save directory or somewhere in the code files. Not sure at this point.

KiameV commented 2 years ago

I followed the hunch and i found the file. I'll brainstorm how to integrate it....

MysticalOS commented 2 years ago

Ah yes, must be a profile save that exists for the collective of saves i assume?

KiameV commented 2 years ago

1.9.3 will now complete the Bestiary as well as Visit All Locations achievements!