Closed Kidel closed 1 year ago
uhm nope, seems no armor in the game got the magical property
It could give special effects when using magical items that are race restricted. There are plenty of items that has extra effects when used by Githyanki and at least one gloves that work only on Dwarves, Halflings and Goneomes.
I think that would require redefining those magical items or adding race tags to artificer, which would cause trouble in dialogues.
Those items use data "BoostConditions" "Tagged('GITHYANKI', context.Source)"
Might be more effort than worth it.
Only thing I can think of is to give a +1 to spell damage and a +1 to weapon attack if you have a magic weapon equipped.
To appeal to both playstyles.
we could add an optional file for the "You ignore all class, race, spell and level requirements on attuning to or using a magic item" effect where we override original game items/boosts
this one only misses the optional addon that overwrites race specific items. Will be done at the very end.
I also just had a flash of genius of a way to implement magic item savant without replacing all items with racial features we could probably just add a passive that checks if the item X is equipped and just gives a copy of the effect if the tag is missing from the character, like "has gith sword equipped and not tagged gith -> give the same effect the item would have given"
Useless in BG3. Thinking about the impact many attuned items might have in a campaign I'd say +1 AC if you got a magic armor and +1 attack roll and damage rolls (as well as spell damage rolls) if you're wielding a magic weapon.