The project currently uses the standalone class OSDL::ThreadLoop which is not functionally atomic
The two current threads implemented in the project are both infinite loops with different behaviors.
The core loop is based on a regular frequency, and the video loop is controller by the latter.
The project currently uses the standalone class OSDL::ThreadLoop which is not functionally atomic
The two current threads implemented in the project are both infinite loops with different behaviors. The core loop is based on a regular frequency, and the video loop is controller by the latter.
Consider creating a basic OSDL::Thread interface