KillahPotatoes / KP-Liberation

The work on GreuhZbugs Liberation Mission for Arma 3 continues...
MIT License
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BUG: After reboot server, spawn impossible on FOB #164

Closed Rius93 closed 7 years ago

Rius93 commented 7 years ago

Basic Information

Mission version: 0.955 Map used: Malden 2035 Mods used: ACE, R3F, CBA, TFR, ... Dedicated or local game? Dedicated GitHub or Workshop mission file? Workshop

Individual Things

Did you edit anything within the mission files? yes

If yes, what did you edit exactly? do_build_fob.sqf => _minsectordist = 0; mission_params => CleanupVehicles, HaloJump, ShorterNights, MaximumFobs

Short Issue Description

We deploy our first FOB Alpha in FARO. We built our defenses. We took the radio tower. No problem until now. The server rebooted and we can no longer appear on the FOB Alpha. After the reboot, we still have FARO and the radio tower in blue. Everything worked fine until the server rebooted. I try to make a wipe of the save but same problem

Expected Behaviour

Be able to use FOBs even after a server reboot

Steps to Reproduce the Issue

See description

Wyqer commented 7 years ago

Basicly that's no bug in general. That edit is also stated as "own risk": https://github.com/Wyqer/kp_liberation/wiki/EN:FAQ#how-can-i-build-my-fobs-closer-to-sectors

To have a closer look, please activate the debug messages in the parameters and also the savegame debug in kp_liberation_config.sqf and provide the server.rpt afterwards.

So we can have a look in the saved data.

Rius93 commented 7 years ago

Thanks for your response