Closed HandiworksInteractive closed 6 years ago
Concerning to the logs "no edits to the missionfile" is wrong. Stats from each client in the serverlog is in this issue helpful, but wasn't part of 0.955.
As you can see in the log, the fps of the server are fine and all AI is also located on the server (clints have only 1 local unit all the time). If there would be a real issue connected to the mission, the server would have "issues", too.
I recommend to use a not edited missionfile with 0.955 or with 0.96, but you're not playing a "not edited" 0.955 version currently.
Personally I can't reproduce this kind of performance issues in Liberation locally or on our weekly sessions, where also nobody experienced this kind of behaviour. But maybe someone else around might have a similar thing to report.
After using a not edited version provide a new serverlog. Or state all edits you've made to your current missionfile.
To investigate FPS issues please provide profiling reports: https://community.bistudio.com/wiki/Performance_Profiling
Just click "copy-all" paste it into a textfile and upload it.
Atleast 2 or 3 files would be good.
Also atleast one diag_captureSlowFrame ['total',0.04];
Mine: proffps.txt Friend: https://pastebin.com/4gfJSwdB
and here is a diag where we screwed around for a bit without fighting with low fps and all of the sudden i got a fps boost again. my guess would be deaths cause the fps issue proffps2.txt
any news on the reason behind the fps drops?
Remind me again in about 9 hours from now ^^
like this? :P
proffps.txt: That's soundbug. https://feedback.bistudio.com/T124746 friend one is.. nothing I guess everything is a little slow in general.. but nothing special. proffps2.txt That's an eventhandler in exiting RscDisplayMPInterrupt. You closed the escape menu and some unscheduled script took 50ms. Looks like a BIS script.
doesnt sound like it at all as the fps drop over time not at one alt tab ?
@HandiworksInteractive what?
Interesting that the soundbug appears here. I only had that on Liberation so far.. Never thought about that.. Could very well be some thing in Liberation causing that.
Basic Information
Mission version: 0.955 Map used: Malden Mods used: None Dedicated or local game? Dedicated GitHub or Workshop mission file? Github
Individual Things
Did you edit anything within the mission files? No
If yes, what did you edit exactly?
Short Issue Description
Every 2 hours Client FPS go to 10 server stay stable and high
Expected Behaviour
No Client FPS drops
Steps to Reproduce the Issue
Just playing
Screenshots, Serverlog or any other helpful Information
arma3-server-console.log