KillahPotatoes / KP-Liberation

The work on GreuhZbugs Liberation Mission for Arma 3 continues...
MIT License
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Garrison module pt3 #573

Closed Wyqer closed 5 years ago

Wyqer commented 5 years ago

Short Summary

Next part of #511 and #540

Description

With the third part of the module I'm planning to implement the functions to handle blufor garrisons after players capture a sector. Depending on the time and progress it'll also contain a small dialog to manage the blufor garrison via adding/removing/transfer of units. If my spare time is not sufficient, the dialog will be added in a pt4. Also there will be another iteration for the general vehicle spawning functions, as we're still not really happy with the way it behaves, its reliability concerning "boom" and we guess there could still be a small performance increase reached. We'll see how it goes.

Sub-Tasks

tyl3r99 commented 5 years ago

Quick question regarding the new friendly AI garrisons.

Will they be virtual until x meters away? potentially helping with performance. or will they only spawn when under attack.

Wyqer commented 5 years ago

The garrison will be "virtually stored" and spawns automatically upon attacks. With the full implemented dialog (scheduled for S12) you can (un)garrison units at captured sectors individually. So you could e.g. garrison a full squad of infantry which are near the sector and a tank. And later ungarrison the tank to send him via zeus to another sector and garrison the tank there, etc.