Closed bux closed 3 years ago
Temporary file as replacement for scripts\server\sector\fn_sectorMonitor.fsm
to fix this issue. Needs to be unpacked before, of course. GitHub didn't accept *.fsm endings for file upload.
Updated above zip, redownload if already downloaded.
Hi Wyqer,
just to get it right. Is the Updated fn_sectorMonitor.fsm
already implementet in all missions?
We got the bug also now quite a lot on Takistan.
No, it's not in the released files. The above zip is holding the fixed file.
Bug report
Basic Information
Mission version: v0.96.7
Map used: Altis
Mods used:
Dedicated or local game: Dedicated
Source of the mission file (URL):
https://github.com/KillahPotatoes/KP-Liberation/releases
Individual Things
Did you edit anything within the mission files? Params, Uniforms of player slots
Short Issue Description
At some point no enemies spawn in sectors. The sectors can't be captured. The indicator on the right is completely blue.
Expected Behaviour
Enemies should spawn and after defeating them the sector should be captured
Steps to Reproduce the Issue
No idea. The people on the server seemed to have used HALO to insert. Maybe a weird state after people teleport (halo) close to the sector? Server was running for 4h 30m before this issue got reported. This doesn't seem to happen all the time
Restarting the server fixes the issue. but this can't be the solution to restart after only 4h 30m
Screenshots, Serverlog or any other helpful Information
https://pastebin.com/wmgeqB2z