KillahPotatoes / KP-Liberation

The work on GreuhZbugs Liberation Mission for Arma 3 continues...
MIT License
266 stars 302 forks source link

v0.96.8 #789

Open Wyqer opened 4 years ago

Wyqer commented 4 years ago
Q A
Needs wipe? yes

Description:

Pull Request for the next update. Currently in draft state as a "not binding ToDo list". We might add or remove some points in the following list during the work on that update.

Content:

LuizBarros99 commented 3 years ago
  • [ ] Add AA/Mortar spawning to enemy bases as constant units (maybe with dynamic simulation) to create a more immersive threat in enemy territory. And to have a strategic approach to take towers and bases before attacking a city (which would cause mortar support from bases and angry civs for destroyed buildings)

Maybe instead of Dynamic Simulation, what if these units were "made virtual"? (for example what ALiVE mod does) I could see these units being all spawned on the first sector activation of the military base, and when said base sector deactivates save "all static units are still alive". When the sector is activated once again then spawn back only the alive units once more.

I also suggest to NOT save the state of "constant units" between server restarts.