KillahPotatoes / KP-Liberation

The work on GreuhZbugs Liberation Mission for Arma 3 continues...
MIT License
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Mission fails to start and teleport players to Carrier w/ custom factions #887

Closed SpartanModding closed 2 years ago

SpartanModding commented 2 years ago

Bug report

Basic Information

Mission version: 0.96.7a

Map used: Tanoa

Mods used: Advanced Urban Rappelling, ASR AI3, CBA_A3, Enhanced Movement, Enhanced Movement Rework, L3-GPNVG18 Panoramic Night Vision, NOD Colorize, Operation TREBUCHET, Project SFX: Remastered, Real Engine, RHSAFRF, RHSUSAF All mods (except Operation TREBUCHET) tested and working in separate Liberation Tanoa without OPTRE

Dedicated or local game: Dedicated

Source of the mission file (URL): modified > https://github.com/KillahPotatoes/KP-Liberation/releases/download/v0.96.7a/kp_liberation.Tanoa.zip

Individual Things

Did you edit anything within the mission files?

Yes

If yes, what did you edit exactly?

Custom factions, custom parameters, custom server config

Short Issue Description

Mods appear to be working, but upon mission start players aren't teleported to the carrier, the scrollwheel menu doesn't show, and the start of game UI fails to show. My guess is an issue with the custom faction, as all the other mods work perfectly in another Liberation instance.

Expected Behaviour

The mission should start.

Steps to Reproduce the Issue

Make custom UNSC and URF factions, upload to server, mission breaks, cry. (All modified files and server log attached)

Screenshots, Serverlog or any other helpful Information

Liberation broke.zip

MildlyInterested commented 2 years ago

join discord and ask for help, the mission is fine you simply got the syntax wrong in your custom.sqf preset.

SpartanModding commented 2 years ago

join discord and ask for help, the mission is fine you simply got the syntax wrong in your custom.sqf preset.

Thank you, I couldn't find it.