Closed KilledByAPixel closed 5 months ago
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We Have Multi Texture Support!
engineInit now takes an array of images to load instead of just one. it waits for all images to load and stores info in textureInfos using the new TextureInfo class
Drawing functions used to take a tile index and tile size, now they take a TileInfo object
Webgl automatically will handle swapping out textures when necessary
All examples have been updated using the new system
Several users have mentioned wanting to use multiple tile sets. It would be good to think of a better way to handle rendering and loading of multiple files.