KillzXGaming / Switch-Toolbox

A tool to edit many video game file formats
GNU General Public License v3.0
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BotW WiiU Mipmap generation issues #201

Open GingerAvalanche opened 4 years ago

GingerAvalanche commented 4 years ago

I unfortunately don’t know much about this one, since I haven’t seen it myself, but have seen several other people with the issue.

Either mipmap generation or write formatting seems to have errors for BotW Wii U. Some mip levels will be fine, others will not be. This seems to only affect normal maps, though it might affect speculars, as well.

796DA73E-C21E-4CD9-92F3-2EF9F8FEC028 1215D202-17C6-43E0-9E34-945A8EA91E4F

Below is one example of the mipmaps being different than the main texture. However, not every instance of this problem seems to have visibly different mipmaps, so this may be more than one error that I’m lumping together by mistake.

7F965845-8443-4ED4-87CB-428C0F24914A F7851110-517B-437F-A32C-E365A624B932

H2714 commented 3 years ago

I've been struggling with this for some time now and found a workaround.

Some more info on the issue:

Workaround: