KillzXGaming / Switch-Toolbox

A tool to edit many video game file formats
GNU General Public License v3.0
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Animations Not Exporting - All Keyframes Are Blank (Animal Crossing: NH) #229

Open Huttch opened 4 years ago

Huttch commented 4 years ago

When exporting animation files all the keyframes are 0 0 0 0 0 etc

KillzXGaming commented 4 years ago

Make sure to include details on what files you used as it's not enough info to properly replicate the issue. When you export an animation, make sure there is a model active and viewable so it can use the skeleton to export.

Huttch commented 4 years ago

Havent tried other games yet, trying to export animation / skeleton animations from Switch - Animal Crossing: New Horizons, any skeleton animations i right click and export, all the keyframes are blank / 0 and can never get them to play inside blender or 3ds max

Attached example, I open the model which displays it in the viewer, i then select the animation a hit play, it plays, then i right click the animation file, export, no matter what file type all the keyframes are the same / blank, am i missing a step?

Toolbox: https://gyazo.com/1bf093c45cf30c52cec1751792f7af50 Animation Export File: https://gyazo.com/a9e1d4d9874d0ecb4db398aa36e955e8

Huttch commented 4 years ago

Managed to get one animation to export properly after updating to the latest version and trying again, but after i export animations for a model, and try to export another animation for a different model with the new model open in the viewer and playing the animation it still exports/remembers the old bone system from the first model, is there any way to fix this? or remove the old model / load in the new model to export the animations without having to close the application and reopen every time?