Open AtomicLugia opened 3 years ago
You can disable channel components in View - Use Component Selector which will output to RGBA on export (for bitmap textures). Many games typically don't use the blue channel so it's zeroed out. I can't really default the behavior because it's not accurate and there is no specific way to determine what is a normal map within the texture view.
because traditionally blue is always ff, right?
Like the title says, it's very annoying to constantly set the blue channel to "Blue", since it defaults to "Zero". This makes batch-exporting textures that has normal maps very infuriating.