KillzXGaming / Switch-Toolbox

A tool to edit many video game file formats
GNU General Public License v3.0
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Get rid of "Zero" in the Blue Channel of Normal Maps #327

Open AtomicLugia opened 3 years ago

AtomicLugia commented 3 years ago

Like the title says, it's very annoying to constantly set the blue channel to "Blue", since it defaults to "Zero". This makes batch-exporting textures that has normal maps very infuriating.

KillzXGaming commented 3 years ago

You can disable channel components in View - Use Component Selector which will output to RGBA on export (for bitmap textures). Many games typically don't use the blue channel so it's zeroed out. I can't really default the behavior because it's not accurate and there is no specific way to determine what is a normal map within the texture view.

edbefee3-3888-462a-9411-741b7e9eb54e commented 3 years ago

because traditionally blue is always ff, right?