Open gabberworld opened 3 years ago
Collider infos are normally stored in .kcl
files, which can be opened in the toolbox to allow for 3d-viewing/editing/exporting/importing.
Collider infos are normally stored in
.kcl
files, which can be opened in the toolbox to allow for 3d-viewing/editing/exporting/importing.
there is any info where they stored that data in WiiU games or its just in random files? i try edit one game but right away i found out that they store this info at somewhere else
this way user can see easily if something go totally wrong