KillzXGaming / Switch-Toolbox

A tool to edit many video game file formats
GNU General Public License v3.0
943 stars 151 forks source link

Animations do not export correctly. #540

Open hYdos opened 1 year ago

hYdos commented 1 year ago

All animations exported with this tool become a mess of vertices.

KillzXGaming commented 1 year ago

I suggest converting the model's .dae file to fbx before importing into a tool like blender using autodesk fbx converter.

This is an issue specially with blender. Blender's dae importer is fairly buggy and fbx is much better supported.

hYdos commented 1 year ago

This works great for animations but produces a metallic material and makes every mesh not opaque causing viewing issues in eevee and workbench

On Fri, 28 Oct 2022 at 11:01 am, KillzXGaming @.***> wrote:

I suggest converting the model's .dae file to fbx before importing into a tool like blender using autodesk fbx converter https://www.autodesk.com/developer-network/platform-technologies/fbx-converter-archives .

This is an issue specially with blender. Blender's dae importer is fairly buggy and fbx is much better supported.

— Reply to this email directly, view it on GitHub https://github.com/KillzXGaming/Switch-Toolbox/issues/540#issuecomment-1294282783, or unsubscribe https://github.com/notifications/unsubscribe-auth/AGCR7I3TZYJEWG6KWPALCM3WFMQW7ANCNFSM6AAAAAARQPSOPQ . You are receiving this because you authored the thread.Message ID: @.***>

hYdos commented 1 year ago

honestly that isnt too big of a deal but this animation stuff is a bit broken from what it seems. I'm Unable to give the SMD exporter a model's skeleton from an archive to the animations so it can export as it produces different results. I diffed the 2 results and found that they are different. https://www.diffchecker.com/SCyOMOGU The diff on the right is the correct result produced from exporting Animations from the GUI and loading a model