Open hYdos opened 1 year ago
I suggest converting the model's .dae file to fbx before importing into a tool like blender using autodesk fbx converter.
This is an issue specially with blender. Blender's dae importer is fairly buggy and fbx is much better supported.
This works great for animations but produces a metallic material and makes every mesh not opaque causing viewing issues in eevee and workbench
On Fri, 28 Oct 2022 at 11:01 am, KillzXGaming @.***> wrote:
I suggest converting the model's .dae file to fbx before importing into a tool like blender using autodesk fbx converter https://www.autodesk.com/developer-network/platform-technologies/fbx-converter-archives .
This is an issue specially with blender. Blender's dae importer is fairly buggy and fbx is much better supported.
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honestly that isnt too big of a deal but this animation stuff is a bit broken from what it seems. I'm Unable to give the SMD exporter a model's skeleton from an archive to the animations so it can export as it produces different results. I diffed the 2 results and found that they are different. https://www.diffchecker.com/SCyOMOGU The diff on the right is the correct result produced from exporting Animations from the GUI and loading a model
All animations exported with this tool become a mess of vertices.