KillzXGaming / Switch-Toolbox

A tool to edit many video game file formats
GNU General Public License v3.0
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Splatoon 3 Big Man Dialogue Not Working #559

Open Teajai2 opened 1 year ago

Teajai2 commented 1 year ago

Some of the dialogue in Splatoon 3 does not seem to properly load in the msbt viewers, in that chunks of dialogue after a certain point are represented by a square symbol, rather than the in-game text. This problem manifests itself in some of the Japanese, Chinese and Korean dialogue, as well as all of Big Man's dialogue across all languages. image image

MageOfMind commented 1 year ago

From what I can tell, this happens anywhere where there's nonstandard formatting, such as:

(for the pauses, I looked at Frye's pre-battle dialog. Her line "How 'bout this. You call it quits, join my crew, and we split the treasure!". The error happens at the pause after she says "How 'bout this.")

I think this issue might need game-specific tweaks to fix it.

MageOfMind commented 1 year ago

Update: Unless and until this is fixed, the original Kuriimu can read these formatted strings a little better. They'll still have a bunch of "\"s and weird characters scattered throughout, but the plaintext should be able to render as well. You'll have to make sure to actually extract the .msbt files first, though.