Open Buzzy1989 opened 1 year ago
check if the first animation in the list exports with correct bone rotations. if it does, it's been an issue in the past, no data exports unless it's the first animation
Still not working. I always export all animations in mass and always worked. Only recently it's been causing problems. (recently as in like a few months ago.)
i mean the first animation in the switchtoolbox list. for some reason with models with multiple anims, it will only export information for the first one, and blank the others (who'll use the list of bones from the first anim).
I have tried just exporting the first one and it still comes out broken. If I export all they all still have animation data, just everything has broken rotations.
Animations appear to preview just fine, but when put into literally any other program it seems to break all bone rotations. Am I doing something wrong or is this an issue for everyone else.