Closed LolHacksRule closed 4 years ago
From what i can tell, it's failing to decompress with zlib, not sure why though.
Oh, its not compressed by ZLib, its compressed by GZip.
But it doesn't have the gzip magic, and other files work fine
No, it does, I compressed the extracted file with GZip on my own to check and I saw similar data when comparing its hexes with the hexes of the compressed file from the game. Audio_Bam_1_mycomp.bnvib.txt
This still isn't fixed. Please respond.
If i had a fix for this, it would've been fixed already. I have already looked into this, the c# deflatestream simply doesn't work with that particular file.
These should be fixed
The file Audio_Bam_1.bnvib from vibs.narc in the game's files is pre-decompressed to completely empty in Switch Toolbox, every other file is decompressed correctly, will this be fixed? Here's the file that exported fine from Aluigi's MTA NARC decompression script (http://aluigi.org/bms/mario_tennis_narc.bms) and RTB's decompression script (https://mega.nz/#!i5h03IRB!s7BYtPqmW9R4Vww1u_En-e24qbSXsnIwiCqgbwSASjU). Audio_Bam_1.bnvib
Oh and here's the file containing them. vibs.narc