Closed hYdos closed 3 years ago
When I get the chance I'm down to fix the padding thing and make the VertexFormatElements even more dynamic. I'm also going to fix the predefined vertex format list as that provides a major speedup over creating a new one and checking the map.
this is now mostly fixed, we are back to a pre-big_nuts state
this has been fixed in the latest commit. we may want to adopt a better way of doing this, but for now, this is what we got.
Current speculated causes:
I currently have no clue on a good way to implement padding as Minecraft sometimes has 1 byte of padding or 4 bytes (a float) worth of padding.
Whichever contributor wants to work on the Padding thing, please assign themselves.
@burgerguy can you please look into the textures and shaders issue before anything else? its quite important for making progress.