Closed CodingRays closed 3 years ago
The vertex stride issue has now been fixed without needing to rebind the buffer.
Also added a small patch that frees the vertex buffers when they get overwritten
looks good, gonna merge to big_nuts and merge big_nuts to master
So i fixed the vertex strides issues by rebinding the main buffer before each draw call with a byte offset. It is an ugly hack but honestly im not sure if it is possible to do this cleanly without some refractors.
Also the RenderSystemMixin required the
remap = false
otherwise it would not build for me.