I think this is due to how Minecraft processes LINES and LINE_STRIP, but I've implemented the correct index buffers and vulkan type and it still doesn't work. In renderdoc, all of the vertices turn to NAN going from the vertex to the fragment shader.
I think this is due to how Minecraft processes LINES and LINE_STRIP, but I've implemented the correct index buffers and vulkan type and it still doesn't work. In renderdoc, all of the vertices turn to NAN going from the vertex to the fragment shader.