The UnityS.Transforms.Translation component, which is made to be a soft float equivalent to the Unity.Transforms.Translation component, doesn't affect the actual position of an object. While I'm not 100% certain as to why this is the case, I'm guessing it probably has something to do with Unity using Unity.Transforms.Translation when using Convert To Entity.
Hi,
The
UnityS.Transforms.Translation
component, which is made to be a soft float equivalent to theUnity.Transforms.Translation
component, doesn't affect the actual position of an object. While I'm not 100% certain as to why this is the case, I'm guessing it probably has something to do with Unity usingUnity.Transforms.Translation
when using Convert To Entity.