Kimbatt / unity-deterministic-physics

Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
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Translation component (and likely other transform components) doesn't affect position of object #2

Open aryan-sinhala349 opened 3 years ago

aryan-sinhala349 commented 3 years ago

Hi,

The UnityS.Transforms.Translation component, which is made to be a soft float equivalent to the Unity.Transforms.Translation component, doesn't affect the actual position of an object. While I'm not 100% certain as to why this is the case, I'm guessing it probably has something to do with Unity using Unity.Transforms.Translation when using Convert To Entity.