Closed GoogleCodeExporter closed 8 years ago
I guess the iPhone 3GS, iPod Touch 3G, and iPad are all ARMV7 in addition to
the iPhone 4. But my friend said the app crashed on his iPod Touch 2G, and gave
him this error in console:
"(UIKitApplication:com.googlecode.mobileterminal.Terminal[0xaaa8])
posix_spawn("/Applications/Terminal.app/Terminal", ...): Bad CPU type in
executable"
When I did the steps above, it opened fine on his 2nd gen. I forgot a step
between 1 and 2 though. Make sure you are on the Build tab with all the
configuration settings.
Original comment by ryanbobp...@gmail.com
on 5 Aug 2010 at 5:58
How can I do a right click on an iPod Touch and where i can find the Targets?
Original comment by Tom.sla...@gmail.com
on 11 Aug 2010 at 6:56
Sorry, but these are instructions on how to fix the Xcode Project on Mac. You
will have to have someone else build it if you don't have access to a Mac.
Original comment by ryanbobp...@gmail.com
on 12 Aug 2010 at 4:21
Thanks for the detailed bug report.
Fixed with r443
Original comment by allen.po...@gmail.com
on 14 Aug 2010 at 7:17
I have fixed similar error right now :) Maybe it will helps somebody.
1. My app works greate - i built it for iPhone 3G, 3GS, 4 and iPad. Everything
was ok. I always build in Release configuration (simply don't want to forget to
switch it back). I mean building from XCode directly on device.
2. I decide to test AdHoc version. It works on iPhone 4, don't install with
iTunes on iPod 3GS and install but crashes on iPhone 3G with the same error in
console: " (UIKitApplication ... posix_spawn ... Bad CPU type in executable "
3. I found this "How To Fix" but my architecture was Standard (armv6 armv7) to
All Configurations.
4. Buuuuuuuuuuuuuuut :))) "Build Active Architecture Only" was setted to "No"
in Release configuration! And when iPhone 4 was connected to computer XCode
build in ARMV7 only, and the same for iPhone 3G/3GS - ARMV6. But when i built
ARMV7 - i tryed to launch it on ARMV6 devices and it didn't work!
5.So.... i checked "Build Active Architecture Only" both Debug and Release to
"No"
Original comment by fed...@gmail.com
on 25 Aug 2011 at 4:32
I have fixed similar error right now :) Maybe it will helps somebody.
1. My app works greate - i built it for iPhone 3G, 3GS, 4 and iPad. Everything
was ok. I always build in Release configuration (simply don't want to forget to
switch it back). I mean building from XCode directly on device.
2. I decide to test AdHoc version. It works on iPhone 4, don't install with
iTunes on iPod 3GS and install but crashes on iPhone 3G with the same error in
console: " (UIKitApplication ... posix_spawn ... Bad CPU type in executable "
3. I found this "How To Fix" but my architecture was Standard (armv6 armv7) to
All Configurations.
4. Buuuuuuuuuuuuuuut :))) "Build Active Architecture Only" was setted to "No"
in Release configuration! And when iPhone 4 was connected to computer XCode
build in ARMV7 only, and the same for iPhone 3G/3GS - ARMV6. But when i built
ARMV7 - i tryed to launch it on ARMV6 devices and it didn't work!
5.So.... i checked "Build Active Architecture Only" both Debug and Release to
"No"
Original comment by fed...@gmail.com
on 25 Aug 2011 at 4:32
Original issue reported on code.google.com by
ryanbobp...@gmail.com
on 3 Aug 2010 at 11:59