Closed wschella closed 4 months ago
Yep, i'm aware of that. Also, you will notice that the y axis is fixed at 0. This is because the spawner_interactivebutton.cs component is not inheriting from Prefab.cs, which all other reward dispensers are, where most of the dispensing logic/code is residing (including SetRotation and GetPosition). Bare with me whilst I create a new Interface for the Pillar Button component where all the functionality is inherited from Prefab.
Okay! There is no urgency tho. Just reporting :)
This issue is stale because it has been open for 30 days with no activity.
A buttonpillar rotation of 90 gives this result:
Funny, and could be useful, but probably not what is intented @kozzy97 @alhasacademy96 ?