Closed alhasacademy96 closed 4 months ago
It seems that the code does indeed fetch the yaml correctly and the code does lock the camera to the correct camera attached to the Agent, based on the console logs. However, i suspect that it could be that the MainCamera overrides the lock, thus changing the camera perspective to the default which is above the scene.
This issue is stale because it has been open for 30 days with no activity.
Currently, the camera, if
canChangePerspectives
parameter is toggled OFF, will result in only the _cameraFollow (third-person perspective, behind the agent/shoulder camera) rendering. Having chosen the first-person perspective camera via code will result in "Display 1, no cameras rendering" screen (see below):