Open maskersss opened 2 months ago
This is intentional, however there is an idea to create SeedQueue keybindings that basically wrap the atum one and could provide more functionality. Those could potentially not trigger in textfields
Just came across this issue and it reminded me of something I thought of while working on Jingle (Julti replacement for single instance)
A macro could check state output for inworld
without gamescreenopen
and press then press the actual reset key (which would be set to some bs like F13)
I will add a "Safe Reset" key to the default Misc
script in Jingle
I don't think extra SQ keybindings make too much sense for this, I think a "Safe Reset" style key in atum itself would be better suited
idk if it's intentional but it's annoying me and i don't remember it happening in 2.0