KingContaria / seedqueue

Minecraft mod that generates multiple worlds concurrently and lets players reset them on an ingame wall screen.
MIT License
30 stars 17 forks source link

Add bypass_wall and open_wall sounds #50

Closed KingContaria closed 2 weeks ago

KingContaria commented 1 month ago

This doesnt actually work yet, im assuming the SoundManager gets stopped somewhere along the way. SeedQueue already keeps the SoundManager from being reset when going from Wall -> World, since it's guaranteed only wall sounds will carry over. A similar approach probably needs to be used for this, if anyone wants to give it a try, feel free!

It also copies some refactor from https://github.com/KingContaria/seedqueue/commit/9805e663406cb524a465350d74837137ea982268#diff-b99b01dd18dde0d1efcb8d52f6382cb410be9c5d513966fb514b1907c6cb4d37R254-R269 but that can be figured out later.

Closes https://github.com/KingContaria/seedqueue/issues/37.

KingContaria commented 1 month ago

When initially implementing not resetting wall sounds, I also considered mixing into SoundManager#stopAll to not stop SeedQueue sounds, not sure if that's a good idea tho

KingContaria commented 4 weeks ago

When initially implementing not resetting wall sounds, I also considered mixing into SoundManager#stopAll to not stop SeedQueue sounds, not sure if that's a good idea tho

It is a good idea, it's only done like that while SeedQueue is active so stopping the SeedQueue session will still remove these sounds anyway