Closed sathya-pramodh closed 2 months ago
Unless I'm understanding something wrong, currently if I set my Max Generating Seeds to 3, but only have one locked seed, SeedQueue will generate that locked seed fully and only after thats done unpause 3 new seeds? I think it would make more sense if it already unpaused 2 seeds immediately by checking the locked seed count instead of if there is any at all
Hmm this is in-game right? I did see this bug come up but tbh I wanted to have similar behaviour to what was happening on wall.. so if you set Max Generating Seeds to 3 and tab into an instance with another locked seed it would generate 3 until we hit the locked seed for which we wait to generate and then unpause 3 new seeds to generate fully after queue full.... I liked the idea of it because you would wanna give as much as you can while in-game to make sure that you have more locked seeds generated as compared to like having many more unlocked seeds started to generate while locked seeds are not generated (this is specially important to me at least when using wall bypass)
Okay yea that seems reasonable