Closed Kejoko closed 3 months ago
From https://github.com/KhronosGroup/glTF-Sample-Viewer/blob/main/source/Renderer/shaders/brdf.glsl
// Roughness is authored as perceptual roughness; as is convention, // convert to material roughness by squaring the perceptual roughness. materialInfo.alphaRoughness = materialInfo.perceptualRoughness * materialInfo.perceptualRoughness;
// Roughness is authored as perceptual roughness; as is convention,
// convert to material roughness by squaring the perceptual roughness. materialInfo.alphaRoughness = materialInfo.perceptualRoughness * materialInfo.perceptualRoughness;
What is the diff?
Alpha = roughness * roughness
From https://github.com/KhronosGroup/glTF-Sample-Viewer/blob/main/source/Renderer/shaders/brdf.glsl
What is the diff?