Closed GoogleCodeExporter closed 8 years ago
I have seen this issue posted on the forums frequently with no responses (going
back a couple of years), and other posts have issues with triangle mesh shapes
(is this just terrain or all "complex" objects?)
One person explained it as the ordering between triangle strips not being
"smooth" (odd/even), and so in between the seams you get a reversed normal.
This problem has been a deal breaker for me sadly, as nothing works (character
controller falls through terrain, non-characters fly up on flat terrain, flat
boxes won't rest on flat ground and just bounce around). Great engine for basic
physics, but still needs work on stability.
Original comment by AdventUn...@gmail.com
on 17 Feb 2014 at 7:06
I'll look into it. This is likely an issue with btHeightfieldTerrainShape.
@AdvantUnknown, it is better to keep issues separate, if you have issues with
btBvhTriangleMeshShape it is best to create a reproduction case and file a new
issue.
Original comment by erwin.coumans
on 19 Feb 2014 at 6:30
moved to https://github.com/bulletphysics/bullet3/issues/57
Original comment by erwin.coumans
on 30 Mar 2014 at 4:59
Original issue reported on code.google.com by
virusfre...@gmail.com
on 22 Nov 2013 at 10:20